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ソフトウェア UI 翻訳講座 全 12 課のリストへ
氏名:
上にご氏名をお書きください。
前回に引き続き、フリーソフトウェア Anim8or バージョン 0.95 (Copyright © 1999-2007 R. Steven Glanville ) の、ユーザー インタフェースをローカライズしていると想定して、「翻訳」欄に翻訳を入れてください。
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英語版 UI テキスト |
翻訳 |
ヒント(選択順序など) |
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Start in
Previous |
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File >
Configure |
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Associate .3DS |
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File >
Configure |
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Preload Scripts |
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File >
Configure |
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Configure GUI |
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File > |
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Configure User
Interface |
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File >
Configure GUI |
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Fast Focus |
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File >
Configure GUI |
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Show Creases |
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File >
Configure GUI |
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Show Axis |
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File >
Configure GUI |
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Transparent
Faces |
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File >
Configure GUI |
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Solid Views |
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File >
Configure GUI |
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Bounding Boxes |
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File >
Configure GUI |
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Flat Outline |
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File >
Configure GUI |
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Flat Points |
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File >
Configure GUI |
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Smooth Outline |
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File >
Configure GUI |
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Smooth Points |
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File >
Configure GUI |
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Render Preview |
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File >
Configure GUI |
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Show Progress |
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File >
Configure GUI |
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Pg. Setup |
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File > Print
Preview |
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Image |
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File > Print
Preview |
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Frame Spec
Editor |
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File > Print
Preview > Image |
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Print Image
Parameter |
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File > Print
Preview > Image |
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Image |
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File > Print
Preview > Image |
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Image |
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File > Print
Preview > Image |
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Image + Alpha
Channel |
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File > Print
Preview > Image |
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Depth Channel |
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File > Print
Preview > Image |
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Z near: |
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File > Print
Preview > Image |
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Z far: |
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File > Print
Preview > Image |
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Border |
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File > Print
Preview > Image |
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Color |
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File > Print
Preview |
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Alpha |
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File > Print
Preview |
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Depth |
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File > Print
Preview |
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Invert Selection |
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Edit > Select |
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Grow Face
Selection |
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Edit > Select |
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Select Connected |
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Edit > Select |
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Select by
Material |
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Edit > Select |
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Select Face
Edges |
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Edit > Select |
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Quad |
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Edit > Select |
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Quad Ring Select |
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Edit > Select |
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Select Malformed
Edges |
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Edit > Select |
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Check for
Missing |
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Edit > Select |
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Rotate X 90 |
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Edit > Rotate |
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Rotate Y 90 |
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Edit > Rotate |
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Rotate Z 90 |
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Edit > Rotate |
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Rotate Custom |
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Edit > Rotate |
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Rotate None |
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Edit > Rotate |
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Locate |
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Edit > |
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Stand on Ground |
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Edit > Locate |
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Center about
Origin |
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Edit > Locate |
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Flip Normals |
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Edit > |
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Fix Normals |
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Edit > |
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Detach Faces |
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Edit > |
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Bridge |
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Edit > |
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Merge Faces |
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Edit > |
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Edit > |
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Figure |
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Mode > |
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Backside |
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Options > |
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Spacing |
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Options >
Grid |
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Black Lines |
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Options >
Grid |
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Show Wireframe
Axis |
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Options >
Grid |
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Enable |
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Options >
Grid |
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Spacing |
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Options >
Grid |
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Log File Import |
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Options >
Debug |
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Check Structures |
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Options >
Debug |
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3DS Offsets |
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Options >
Debug |
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Options >
Debug |
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Dummy 3DS KData |
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Options >
Debug |
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Morph Normals |
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Options >
Debug |
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Black Grid |
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Options >
Debug |
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Stereo Crossed |
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Options >
Debug |
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Output Normals |
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Options >
Debug |
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Output Edges |
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Options >
Debug |
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Use Local Viewer |
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Options >
Debug |
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Trace Script
Execution |
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Options >
Debug |
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Try/Catch
Scripts |
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Options >
Debug |
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All |
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View > |
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Front |
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View > |
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Back |
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View > |
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Left |
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View > |
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Right |
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View > |
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Top |
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View > |
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Bottom |
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View > |
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Ortho |
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View > |
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Perspective |
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View > |
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Frame |
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View > |
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Frame Selected |
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View > |
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Z Limits |
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View > |
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Advanced
Environment Editor |
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View > Z
Limits |
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Advanced
Environment Parameters |
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View > Z
Limits |
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Clip Planes |
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View > Z
Limits |
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Z-Near: |
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View > Z
Limits |
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Z-Far: |
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View > Z
Limits |
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Reference Image |
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Build > |
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Location |
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Build >
Reference Image |
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Load |
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Build >
Reference Image |
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Lathe |
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Build > |
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Lathe Parameters |
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Build > Lathe |
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Sections: |
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Build > Lathe |
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Texture
Coordinates |
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Build > Lathe |
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Start |
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Build > Lathe |
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Closed |
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Build > Lathe |
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Point |
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Build > Lathe |
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Open |
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Build > Lathe |
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End |
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Build > Lathe |
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Closed |
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Build > Lathe |
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Point |
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Build > Lathe |
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Open |
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Build > Lathe |
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Don't Tesselate
Caps |
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Build >
Extrude |
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You have
selected a sphere. You must select a mesh to mirror. |
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作成直後の球体を選択して Build > Mirror |
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Bicubic, 3 x 3
support |
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Render > AA
Filter |
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Pyramid, 2 x 2
support |
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Render > AA
Filter |
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Pyramid, 1.5 x
1.5 support |
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Render > AA
Filter |
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Box |
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Render > AA
Filter |
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Choose Renderer |
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Render >
Renderer |
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Scanline |
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Render >
Renderer |
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Component |
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Settings > |
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Texture UV |
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Settings >
Component |
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Divisions: |
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作成直後の円柱(パラメトリック オブジェクト)をダブルクリック |
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Lon: |
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作成直後の円柱(パラメトリック オブジェクト)をダブルクリック |
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Lat: |
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作成直後の円柱(パラメトリック オブジェクト)をダブルクリック |
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Joint Limits |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
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Free |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
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Min |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
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Max |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
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No Limits |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
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&Weight
Brush ... |
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Build > |