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ソフトウェア UI 翻訳講座 全 12 課のリストへ
氏名:
上にご氏名をお書きください。
前回に引き続き、フリーソフトウェア Anim8or バージョン 0.95 (Copyright © 1999-2007 R. Steven Glanville ) の、ユーザー インタフェースをローカライズしていると想定して、「翻訳」欄に翻訳を入れてください。
英語版 UI テキスト |
翻訳 |
ヒント(選択順序など) |
Start in
Previous |
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File >
Configure |
Associate .3DS |
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File >
Configure |
Preload Scripts |
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File >
Configure |
Configure GUI |
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File > |
Configure User
Interface |
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File >
Configure GUI |
Fast Focus |
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File >
Configure GUI |
Show Creases |
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File >
Configure GUI |
Show Axis |
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File >
Configure GUI |
Transparent
Faces |
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File >
Configure GUI |
Solid Views |
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File >
Configure GUI |
Bounding Boxes |
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File >
Configure GUI |
Flat Outline |
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File >
Configure GUI |
Flat Points |
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File >
Configure GUI |
Smooth Outline |
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File >
Configure GUI |
Smooth Points |
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File >
Configure GUI |
Render Preview |
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File >
Configure GUI |
Show Progress |
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File >
Configure GUI |
Pg. Setup |
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File > Print
Preview |
Image |
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File > Print
Preview |
Frame Spec
Editor |
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File > Print
Preview > Image |
Print Image
Parameter |
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File > Print
Preview > Image |
Image |
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File > Print
Preview > Image |
Image |
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File > Print
Preview > Image |
Image + Alpha
Channel |
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File > Print
Preview > Image |
Depth Channel |
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File > Print
Preview > Image |
Z near: |
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File > Print
Preview > Image |
Z far: |
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File > Print
Preview > Image |
Border |
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File > Print
Preview > Image |
Color |
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File > Print
Preview |
Alpha |
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File > Print
Preview |
Depth |
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File > Print
Preview |
Invert Selection |
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Edit > Select |
Grow Face
Selection |
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Edit > Select |
Select Connected |
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Edit > Select |
Select by
Material |
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Edit > Select |
Select Face
Edges |
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Edit > Select |
Quad |
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Edit > Select |
Quad Ring Select |
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Edit > Select |
Select Malformed
Edges |
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Edit > Select |
Check for
Missing |
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Edit > Select |
Rotate X 90 |
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Edit > Rotate |
Rotate Y 90 |
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Edit > Rotate |
Rotate Z 90 |
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Edit > Rotate |
Rotate Custom |
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Edit > Rotate |
Rotate None |
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Edit > Rotate |
Locate |
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Edit > |
Stand on Ground |
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Edit > Locate |
Center about
Origin |
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Edit > Locate |
Flip Normals |
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Edit > |
Fix Normals |
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Edit > |
Detach Faces |
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Edit > |
Bridge |
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Edit > |
Merge Faces |
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Edit > |
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Edit > |
Figure |
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Mode > |
Backside |
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Options > |
Spacing |
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Options >
Grid |
Black Lines |
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Options >
Grid |
Show Wireframe
Axis |
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Options >
Grid |
Enable |
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Options >
Grid |
Spacing |
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Options >
Grid |
Log File Import |
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Options >
Debug |
Check Structures |
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Options >
Debug |
3DS Offsets |
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Options >
Debug |
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Options >
Debug |
Dummy 3DS KData |
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Options >
Debug |
Morph Normals |
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Options >
Debug |
Black Grid |
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Options >
Debug |
Stereo Crossed |
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Options >
Debug |
Output Normals |
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Options >
Debug |
Output Edges |
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Options >
Debug |
Use Local Viewer |
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Options >
Debug |
Trace Script
Execution |
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Options >
Debug |
Try/Catch
Scripts |
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Options >
Debug |
All |
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View > |
Front |
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View > |
Back |
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View > |
Left |
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View > |
Right |
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View > |
Top |
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View > |
Bottom |
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View > |
Ortho |
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View > |
Perspective |
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View > |
Frame |
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View > |
Frame Selected |
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View > |
Z Limits |
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View > |
Advanced
Environment Editor |
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View > Z
Limits |
Advanced
Environment Parameters |
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View > Z
Limits |
Clip Planes |
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View > Z
Limits |
Z-Near: |
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View > Z
Limits |
Z-Far: |
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View > Z
Limits |
Reference Image |
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Build > |
Location |
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Build >
Reference Image |
Load |
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Build >
Reference Image |
Lathe |
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Build > |
Lathe Parameters |
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Build > Lathe |
Sections: |
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Build > Lathe |
Texture
Coordinates |
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Build > Lathe |
Start |
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Build > Lathe |
Closed |
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Build > Lathe |
Point |
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Build > Lathe |
Open |
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Build > Lathe |
End |
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Build > Lathe |
Closed |
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Build > Lathe |
Point |
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Build > Lathe |
Open |
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Build > Lathe |
Don't Tesselate
Caps |
|
Build >
Extrude |
You have
selected a sphere. You must select a mesh to mirror. |
|
作成直後の球体を選択して Build > Mirror |
Bicubic, 3 x 3
support |
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Render > AA
Filter |
Pyramid, 2 x 2
support |
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Render > AA
Filter |
Pyramid, 1.5 x
1.5 support |
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Render > AA
Filter |
Box |
|
Render > AA
Filter |
Choose Renderer |
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Render >
Renderer |
Scanline |
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Render >
Renderer |
Component |
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Settings > |
Texture UV |
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Settings >
Component |
Divisions: |
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作成直後の円柱(パラメトリック オブジェクト)をダブルクリック |
Lon: |
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作成直後の円柱(パラメトリック オブジェクト)をダブルクリック |
Lat: |
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作成直後の円柱(パラメトリック オブジェクト)をダブルクリック |
Joint Limits |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
Free |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
Min |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
Max |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
No Limits |
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Mode >
Figure, Build > Insert Bone, bone をダブルクリック |
&Weight
Brush ... |
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Build > |